Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Standard = bot.Strategy{ Name: "Standard", Steps: bot.BuildOrder{ &defenseWaveStep, &supplyDepotStep, chatVersionStep(), buildingStep("Barracks", terran.Barracks, ability.Build_Barracks, 1, terran.SupplyDepot), refineryStep(1), orbitalCommandStep(1), addonStep("Barracks Reactor", terran.Barracks, terran.BarracksReactor, ability.Build_Reactor_Barracks, 1), expandStep(2), &marineStep, attackWaveStep(fullSupplyWaveConfig()), buildingStep("Barracks", terran.Barracks, ability.Build_Barracks, 3, terran.SupplyDepot), orbitalCommandStep(2), addonStep("Barracks Tech Lab", terran.Barracks, terran.BarracksTechLab, ability.Build_TechLab_Barracks, 2), upgradeStep("Combat Shield", ability.Research_CombatShield, terran.BarracksTechLab), upgradeStep("Stimpack", ability.Research_Stimpack, terran.BarracksTechLab), buildingStep("Factory", terran.Factory, ability.Build_Factory, 1, terran.BarracksTechLab), buildingStep("Engineering Bay", terran.EngineeringBay, ability.Build_EngineeringBay, 1, terran.SupplyDepot), upgradeStep("Infantry Weapons Level 1", ability.Research_TerranInfantryWeaponsLevel1, terran.EngineeringBay), attackWaveStep(firstWaveConfig()), refineryStep(4), buildingStep("Barracks", terran.Barracks, ability.Build_Barracks, 5, terran.SupplyDepot), buildingStep("Starport", terran.Starport, ability.Build_Starport, 1, terran.Factory), addonStep("Factory Tech Lab", terran.Factory, terran.FactoryTechLab, ability.Build_TechLab_Factory, 1), addonStep("Barracks Reactor", terran.Barracks, terran.BarracksReactor, ability.Build_Reactor_Barracks, 3), addonStep("Starport Reactor", terran.Starport, terran.StarportReactor, ability.Build_Reactor_Starport, 1), upgradeStep("Infantry Armor Level 1", ability.Research_TerranInfantryArmorLevel1, terran.EngineeringBay), attackWaveStep(firstWaveConfig()), expandStep(0), refineryStep(0), &planetaryFortressStep, &turretStep, buildingStep("Armory", terran.Armory, ability.Build_Armory, 1, terran.Factory), upgradeStep("Infantry Weapons Level 2", ability.Research_TerranInfantryWeaponsLevel2, terran.EngineeringBay), upgradeStep("Infantry Armor Level 2", ability.Research_TerranInfantryArmorLevel2, terran.EngineeringBay), upgradeStep("Infantry Weapons Level 3", ability.Research_TerranInfantryWeaponsLevel3, terran.EngineeringBay), upgradeStep("Infantry Armor Level 3", ability.Research_TerranInfantryArmorLevel3, terran.EngineeringBay), }, }
Functions ¶
Types ¶
type AttackWaveConfig ¶
type AttackWaveConfig struct {
// Name is for usage in a build step
Name string
// Predicate determines if this attack wave should be launched or not
Predicate func(b *bot.Bot) bool
// Execute attributes units to an attack wave
Execute func(b *bot.Bot)
}
AttackWaveConfig holds the configuration for launching an attack wave.
Source Files
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